WebSockets
H3 has built-in utilities for cross platform WebSocket and Server-Sent Events.
You can add cross platform WebSocket support to H3 servers using 🔌 CrossWS.
Built-in support of WebSockets in h3 version is WIP.
Usage
WebSocket handlers can be defined using the defineWebSocketHandler()
utility and registered to any route like event handlers.
You need to register CrossWS as a server plugin in the serve
function and provide a resolve
function to resolve the correct hooks from the route.
import { H3, serve, defineWebSocketHandler } from "h3";
import { plugin as ws } from "crossws/server";
const app = new H3()
app.get("/_ws", defineWebSocketHandler({ message: console.log }));
serve(app, {
plugins: [ws({ resolve: async (req) => (await app.fetch(req)).crossws })],
});
Full example:
websocket.mjs
import { H3, serve, defineWebSocketHandler } from "h3";
import { plugin as ws } from "crossws/server";
export const app = new H3();
const demoURL =
"https://raw.githubusercontent.com/h3js/crossws/refs/heads/main/playground/public/index.html";
app.get("/", () =>
fetch(demoURL).then(
(res) =>
new Response(res.body, { headers: { "Content-Type": "text/html" } }),
),
);
app.get(
"/_ws",
defineWebSocketHandler({
// upgrade(req) {},
open(peer) {
console.log("[open]", peer);
// Send welcome to the new client
peer.send("Welcome to the server!");
// Join new client to the "chat" channel
peer.subscribe("chat");
// Notify every other connected client
peer.publish("chat", `[system] ${peer} joined!`);
},
message(peer, message) {
console.log("[message]", peer);
if (message.text() === "ping") {
// Reply to the client with a ping response
peer.send("pong");
return;
}
// The server re-broadcasts incoming messages to everyone
peer.publish("chat", `[${peer}] ${message}`);
// Echo the message back to the sender
peer.send(message);
},
close(peer) {
console.log("[close]", peer);
peer.publish("chat", `[system] ${peer} has left the chat!`);
peer.unsubscribe("chat");
},
}),
);
serve(app, {
plugins: [ws({ resolve: async (req) => (await app.fetch(req)).crossws })],
});
Server-Sent Events (SSE)
As an alternative to WebSockets, you can use Server-sent events.
H3 has a built-in API to create server-sent events using createEventStream(event)
utility.
Example
server-sent-events.mjs
import { H3, serve, createEventStream } from "h3";
export const app = new H3();
app.get("/", (event) => {
const eventStream = createEventStream(event);
// Send a message every second
const interval = setInterval(async () => {
await eventStream.push("Hello world");
}, 1000);
// cleanup the interval when the connection is terminated or the writer is closed
eventStream.onClosed(() => {
console.log("Connection closed");
clearInterval(interval);
});
return eventStream.send();
});
serve(app);